about:
or, why I still color for a living.

I’m a multidisciplinary visual artist with a background in graphic design and decades of experience as a cinematographer, and video editor. Somewhere along the way, I added animation to the mix—combining practical, handcrafted puppet work with AI-enhanced techniques to create pieces that feel both tactile and a little unexpected.

I’ve never been great at staying in one lane (which, in this line of work, turns out to be useful). Moving between styles isn’t a side effect—it’s how I work. Whether it’s a character-driven project with a handmade edge or a clean, polished digital production, I shape the process around what the story actually needs.

The throughline is simple: thoughtful visuals, strong storytelling, and a willingness to use whatever tools get the job done—whether that’s something I learned decades ago or something that didn’t exist last year.